Fallout Lock Command


General Information

This command will lock doors, safes, containers and terminals. The lock requirements can be customized using the level requirement argument.

Syntax


lock [level requirement] Target Command

Level RequirementThe lockpick level required to unlock the lock - a number between 1 and 100. Other options are:
  • 0 - this will lock the target with the lock it previously had, or a novice lock if it did not previously have a lock
  • -1 - this will make the lock require a key to open
  • -2 - this will make the lock inaccessible
  • -3 - this will make the target require a terminal to unlock
  • -4 - this will make the lock a chained lock
  • -5 - this will make the lock a barred lock

Examples


ff0044532.lock 1

The above command would lock the door/safe/container with the reference ID ff0044532. The lock would require level 1 lockpicking to open.

ff0044532.lock -1

The above command would lock the door/safe/container with the reference ID ff0044532. The lock would require a key to open.